


It has "gasbag" enemies hazmat-suited foes who explode in a green mist and poison everything around them, and there's the usual gamut of shielded foes to battle with, but they're so easily dealt with and get so quickly lost in the chaos of huge throngs of Zs that they never really make you feel like you need to switch up your tactics to handle them. While in the likes of Left 4 Dead you'll instantly hear, know and recognise different enemy types – immediately shifting tactics to deal with the incoming threat of a boomer, for example – in World War Z, everything looks and feels far too similar. It's on a par with the uber-bland Brad Pitt movie of the same name and, rather foolishly, abandons the lore of the original Max Brooks book – lore which could have really helped to infuse this sterile world with just a little more in the way of character. It's all perfectly serviceable stuff hold off waves of zombies here, escort a bus there, mow through millions of cannon fodder, braindead enemies and level-up as you go. There's really nothing that surprises or delights here, as you (and up to three other players) bound around the globe in a five hour campaign that takes in locations such as New York City, Jerusalem, Moscow and Tokyo. Saber Interactive's World War Z is the very definition of a bland, middle-of-the-road game that takes very obvious inspiration from much better titles – in this case the Left 4 Dead series – and serves up a rather lazy rehash, excelling at nothing in particular while still providing a reasonably breezy good time, so long as you've got a couple of friends at hand to plough through its campaign with. Captured on Nintendo Switch (Handheld/Undocked)
